local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local GiveCash = ReplicatedStorage:WaitForChild("GiveCash")
local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
local Window = Library:NewWindow("Unknown Hub")
local Section = Window:NewSection("Main")
local cashEnabled = false
local winEnabled = false
local RATE = 100
local INTERVAL = 1 / RATE
local cashAcc = 0
local winAcc = 0
local TelePart = Workspace
:WaitForChild("Worlds")
:WaitForChild("Dragon")
:WaitForChild("EndZone")
:WaitForChild("EndCircle")
:WaitForChild("Part")
local function equipAllTools()
local char = player.Character
local backpack = player:FindFirstChild("Backpack")
if not char or not backpack then return end
local hum = char:FindFirstChild("Humanoid")
if not hum then return end
for _, tool in ipairs(backpack:GetChildren()) do
if tool:IsA("Tool") then
pcall(function()
hum:EquipTool(tool)
end)
end
end
end
local function fireAllTools()
local char = player.Character
if not char then return end
for _, tool in ipairs(char:GetChildren()) do
if tool:IsA("Tool") then
pcall(function()
GiveCash:FireServer(tool)
end)
end
end
end
local function teleportWin()
local char = player.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChild("Humanoid")
if not hrp or not hum then return end
hrp.CFrame = TelePart.CFrame + Vector3.new(0, 3, 0)
hum:Move(Vector3.new(0.1, 0, 0), true)
hrp.AssemblyLinearVelocity = Vector3.new(0, 6, 0)
end
RunService.Heartbeat:Connect(function(dt)
if cashEnabled then
cashAcc += dt
while cashAcc >= INTERVAL do
cashAcc -= INTERVAL
equipAllTools()
fireAllTools()
end
end
if winEnabled then
winAcc += dt
while winAcc >= INTERVAL do
winAcc -= INTERVAL
teleportWin()
end
end
end)
Section:CreateToggle("Instant Cash", function(v)
cashEnabled = v
end)
Section:CreateToggle("Auto Farm Win", function(v)
winEnabled = v
end)