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Split The Sea Script – Part the Ocean & Infinite Gold [NEW]

UNDETECTED featured

 Last Version: 29/03/2026

 Developers: Unknown

The best solution to digital engineering is Split The Sea Script which lets you command the ocean depths with your finger and divide the waters in two and access the secrets beneath in a few seconds. This radical Sea Splitting Modification is a software accurate manipulation of the complex water physics and resource distribution algorithm in the game, which lets you sail through the calm waters when your opponents are finding it hard to navigate the waves.

A professional Ocean Domination Algorithm will allow you to multiply your speed of exploration of the ocean depths with an indomitable force and prove your absolute dominance on the most prestigious list of this blue world.

Features of Split The Sea Script

  • Loot Controller
  • Collect button
  • Home button
  • Auto Farm
  • Teleport
  • Target/plot selection
  • Collection timing control

This practical group of abilities of Split The Sea Script, which carries the efficiency of your submarine operations to technical perfection, entirely does away with all the fatigues and the dangers of the collection rounds of the game. With the help of the Loot controller, Auto Farm and Teleport functions, in particular, you may remotely control the most worthy of the material in the map, stuff your warehouse with the automatic collection cycle and in a moment teleport to the furthest parts of the ocean, without wasting any more time.

split the sea script

This high-performance pastebin Split The Sea Script engine helps to save time and energy that can be wasted in the manual search and swimming, allowing you to present only the most beautiful marine vessels and special underwater equipment locked up behind the door. Such technical excess makes each of the sessions a certified exhibition of affluence.

How to use Split The Sea Script

  1. Turn on your any Split The Sea Game.
  2. Embed the Unknown Hub Code for script
  3. Run it Take in the material presented here.

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Roblox Pastebin Split The Sea Script Code

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")

--// SETTINGS
local CURRENT_PLOT = "Plot1"
local CURRENT_ISLAND = "Basic"
local TELEPORT_DELAY = 0.08

local ISLANDS = {"Basic", "VoidReef", "CyberTech", "RainbowReef", "RadioactiveReef"}
local PLOTS = {"Plot1", "Plot2", "Plot3", "Plot4", "Plot5"}

local lootFolder = workspace:WaitForChild("ActiveLoot")
local busy = false

--// GUI
local screenGui = Instance.new("ScreenGui", playerGui)
screenGui.ResetOnSpawn = false

local frame = Instance.new("Frame", screenGui)
frame.Size = UDim2.new(0, 260, 0, 200)
frame.Position = UDim2.new(0.1, 0, 0.2, 0)
frame.BackgroundColor3 = Color3.fromRGB(30,30,30)
frame.Active = true
frame.Draggable = true

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1,0,0,25)
title.Text = "Loot Controller"
title.BackgroundTransparency = 1
title.TextColor3 = Color3.new(1,1,1)

--// DROPDOWN FUNCTION
local function createDropdown(parent, position, options, default, callback)
local container = Instance.new("Frame", parent)
container.Position = position
container.Size = UDim2.new(0, 230, 0, 25)
container.BackgroundColor3 = Color3.fromRGB(50,50,50)
container.ZIndex = 2

local button = Instance.new("TextButton", container)
button.Size = UDim2.new(1,0,1,0)
button.Text = default
button.TextColor3 = Color3.new(1,1,1)
button.BackgroundTransparency = 1
button.ZIndex = 3

local listFrame = Instance.new("Frame", container)
listFrame.Position = UDim2.new(0,0,1,0)
listFrame.Size = UDim2.new(1,0,0,#options * 25)
listFrame.BackgroundColor3 = Color3.fromRGB(40,40,40)
listFrame.Visible = false
listFrame.ZIndex = 10 -- 🔥 HIGH so it appears on top

for i, option in ipairs(options) do
local opt = Instance.new("TextButton", listFrame)
opt.Size = UDim2.new(1,0,0,25)
opt.Position = UDim2.new(0,0,0,(i-1)*25)
opt.Text = option
opt.BackgroundTransparency = 1
opt.TextColor3 = Color3.new(1,1,1)
opt.ZIndex = 11 -- above dropdown background

opt.MouseButton1Click:Connect(function()
button.Text = option
listFrame.Visible = false
callback(option)
end)
end

button.MouseButton1Click:Connect(function()
listFrame.Visible = not listFrame.Visible
end)

return button
end

-- Island dropdown
createDropdown(frame, UDim2.new(0,10,0,35), ISLANDS, CURRENT_ISLAND, function(val)
CURRENT_ISLAND = val
end)

-- Plot dropdown
createDropdown(frame, UDim2.new(0,10,0,70), PLOTS, CURRENT_PLOT, function(val)
CURRENT_PLOT = val
end)

-- Delay input
local delayBox = Instance.new("TextBox", frame)
delayBox.Position = UDim2.new(0,10,0,105)
delayBox.Size = UDim2.new(0,230,0,25)
delayBox.Text = tostring(TELEPORT_DELAY)

delayBox.FocusLost:Connect(function()
local val = tonumber(delayBox.Text)
if val then
TELEPORT_DELAY = val
end
end)

-- Buttons
local collectBtn = Instance.new("TextButton", frame)
collectBtn.Position = UDim2.new(0,10,0,140)
collectBtn.Size = UDim2.new(0,110,0,40)
collectBtn.Text = "Collect"

local homeBtn = Instance.new("TextButton", frame)
homeBtn.Position = UDim2.new(0,130,0,140)
homeBtn.Size = UDim2.new(0,110,0,40)
homeBtn.Text = "Home"

--// LOGIC

local function getSafeZone()
local island = workspace:WaitForChild("Islands"):FindFirstChild(CURRENT_ISLAND)
if not island then return nil end

local plot = island:WaitForChild("Plots"):FindFirstChild(CURRENT_PLOT)
if not plot then return nil end

return plot:WaitForChild("Important"):FindFirstChild("SafeZone")
end

local function getMatchingLoot()
local matches = {}

local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

for _, model in ipairs(lootFolder:GetChildren()) do
if model:IsA("Model") and model:GetAttribute("PlotName") == CURRENT_PLOT then
local pivot = model:GetPivot()
local distance = (pivot.Position - hrp.Position).Magnitude

if distance <= 800 then
table.insert(matches, model)
end
end
end

return matches
end

local function teleportOnce()
if busy then return end
busy = true

local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

for _, model in ipairs(getMatchingLoot()) do
if model and model.Parent then
hrp.CFrame = model:GetPivot() + Vector3.new(0,2,0)
end
task.wait(TELEPORT_DELAY)
end

busy = false
end

local function teleportHome()
local safeZone = getSafeZone()
if not safeZone then return end

local character = player.Character or player.CharacterAdded:Wait()
local hrp = character:WaitForChild("HumanoidRootPart")

hrp.CFrame = safeZone.CFrame + Vector3.new(0,3,0)
end

-- Buttons
collectBtn.MouseButton1Click:Connect(teleportOnce)
homeBtn.MouseButton1Click:Connect(teleportHome)

-- Hotkeys
UserInputService.InputBegan:Connect(function(input, gp)
if gp then return end

if input.KeyCode == Enum.KeyCode.G then
teleportOnce()
elseif input.KeyCode == Enum.KeyCode.F then
teleportHome()
end
end)


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