TF2 NCC Cheat (Best hvh and legit)

 Status: UNDETECTED

 Version: 10.08.21

 Developers: Nullcore

TF2 NCC Cheat (Best hvh and legit)

TF2 NCC Cheat is a HvH and a Legit cheat mad mode Team Fortress 2.

FAQ about TF2 NCC Cheat:

Q: TF2 NCC Cheat gets removed whenever I run it

A: Disable Anti-virus and windows defender. All the game cheats will be detected as viruses due to false positive codes inside them.

Q: How do I start the cheat?

A: Find an download an injector on our website that you like and inject the TF2 NCC Cheat dll file into TF2

Q:What is crithack and how do I properly use it?

A: Crithack enables you to perform forced critical shots on ‘Random Crits’ enabled servers such as official casual matchmaking servers and most of community ones. You’re able to crit with every weapon that doesn’t have ‘No Random Critical Shots’ flag, but there are a few limitations such as:

1) Crit bucket size
2) Crit withdrawal cost
3) Observed crit chance value

Crit bucket is an abstract ‘bucket’ that contains ‘potential crits’ in it. You can fill it up (or as we call it ‘warmup’) by shooting non-critical shots. The default cap for crit bucket is 1000, where 1000 means that the bucket is fully charged and 0 means it’s completely empty. To perform a critical shot you need to have enough ‘damage’ accumulated in the bucket. It basically means that you can’t just force crits every single shot, however you can accumulate crit bucket value and perform many critical shots in a row (it depends on your current weapon).

The average ratio of crit:noncrit shots is 1:10, so for every critical shot you have to perform 10 noncriticals ones. How does it work in terms of math? Every weapon has it’s base damage, for instance, stock demoman’s grenade launcher does 100 damage, if the pipe hits the target on fly. It means that by every noncritical shot with grenade launcher you accumulate 100 to your crit bucket value.

Once you want to force a crit you must have 100 * 3 in your crit bucket (3 is default crit damage multiplier), however if your crit:noncrit ratio is less than 1:10, the cost might be increased up to times 2. This works the same way for every other weapon, except for melee, where crit cost is 2 times less than noncrit value.

However, there’s a variable called ‘observed crit chance’, which is being controlled by the server and being updated only after you’ve performed a shot in your game, which might cause so called ‘fake crits’, where you can hear and see critical shot effects, but not deal critical damage. This might happen in several cases, but the most common one is that you force crits too often. Once your observed crit chance has been set to some high value, you’re unable to crit, even if your bucket is full. This limitation cannot be bypassed and can only be avoided by smart usage of crithack.


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