What this is Universal Speedhack-Phasmophobia, Pixel Strike 3D, Secret Neighbour, Dead Raid:
It’s a universal speedhack which will work on any IL2CPP game as long as it doesn’t have an anti-cheat, or as long as a game developer decides to not clamp Time.timeScale or just outright kick you for changing it.
It works by utilising IL2CPP exports to get the Time.timeScale property and calling the setter with a new timeScale.
What you could do with this:
You could potentially make a fully functional and update proof internal with this,
you don’t need offsets so it will automatically be up to date as long as the developer of the game you’re working on doesn’t change method, field or class names.
How to use Universal Speedhack
- Simply build it and inject it using any injector, if the console states that IL2CPP initialised then you’re good to go!
- You can just press F1 in-game to toggle speed on/off.
- Check here for the injector
|You need Unity installed. The include path is here: C:\Program Files\Unity\Hub\Editor\VERSION_NUMBER\Editor\Data\il2cpp\libil2cpp|