War on the Sea Trainer Cheat 2021
This War on the Sea Trainer Cheat should have all the hack features you need speed and ammo hack to help you with your gameplay and finish the game
About War on the Sea
Command ships, submarines and aircraft in the South Pacific during World War II.
1942: World War
Empire of Japan stretches across the Pacific, where Allied forces try to stop it from spreading. A desperate battle for control of the Solomon Islands is currently underway.
How will you protect your shipment as they move troops and supplies across the South Pacific? Would you use a valuable aircraft carrier for defense? Are you monitoring the area by submarine? Or try to draw the enemy navy into a decisive battle on the surface?
- Real-time naval battles
- Stage games with an outside perspective
- Play as Allied or Imperial Japanese forces
- Over 50 playable ship classes
- Dynamic campaign
- Tactical Aircraft Control (no flight simulator)
- Fight fires, fight flood plains and repair ships
- Sunken ships with realistic floating physics
- Historical missions based on naval battles realistic battle
How to Use War on the Sea Trainer Cheat
- Download the the War on the Sea Trainer Cheat
- Extract it from the .rar
- Use either Doorstop or BepInEx to inject
If using Standalone Injector, place file anywhere and within your chosen injector specify the following:
Geek note: observe the wash pattern at different speeds. Interesting how up to a certain speed they get wider then after you hit so many knots they narrow. Now the game’s physics are supposed to be pretty accurate, if so that’s nice to know. It’s like breaking the sound barrier kinda. The faster you go it increases buoyancy and lift’s the boat out of the water, so you essentially gliding on the water. Anyhow, you’ll like the speed and weapon mods.
The first time you run BepInEx it’s advisable to not install the trainer in the plugins folder until after the first run, BepInEx does some 1st run initialization. Also, since the game is legacy Unity, in the BepInEx.cfg file, make sure the ‘Assembly = ” line is: “Assembly = UnityEngine.dll” not “Assembly = UnityEngine.CoreEngine.dll”